The World Cup in Brazil and is long gone, but the fifa coins machinery of football for a moment does not stop, so the clubs have already started their season to be fit for the start of the league. Meanwhile, FIFA 15 and PES 2015, new deliveries of the two simulators Balompédicos par excellence, are finalizing their preparation to storm the throne of the new generation, so I have to review their policies signings announced so far. The lawn PS4, Xbox and PC One awaits them, mowed and watered.
FIFA 15 and PES 2015 are already in the final phase of their season. As the summer ends, the perennial candidate of virtual football glory skipped the fifa 15 coins field of the new generation to determine who is better. Until that time, we wanted to take a look at the list of signings announced by both schools. Will you keep EA Sports Golden Ball Football or give Konami finally a coup de?
Conflicting paths
First of all, we must emphasize that the opposite were the trajectories of the two sagas in the recent past. Both are now in their twenties and have earned the favor of millions of fans, but the years have not been a bed of roses, always ups and downs because of concepts like realism or licenses. Limiting ourselves only to the most recent past, the last two generations, so these peaks are clearly observed. In the days of PlayStation 2, Pro Evolution Soccer rampaged, thanks to a control that was the delight of all, to exit PES 6, considered by many as the last great installment in the saga of Konami . However, with the arrival of Xbox 360 and PS3, FIFA arcade fame shook and, since 08, has mastered the virtual football with iron foot.
Now that PS4 and Xbox One are about to turn a year old and have begun to relegate to the background and its predecessors, a new match between two of the fiercest rivals in the history of video games looming. Remember that EA chose to take as a first generation version of the end of 2014, while Konami chose one year expected to avoid a possible setback. In this development, we will refer only to versions of new generation, although both games also come to other platforms. FIFA is confirmed for PS4 , One , PC , PS3 , 360 , Wii , Vita and 3DS , while PES It has recently been listed for the first two , but with the clarification that also come to “other platforms”, which at least should be PC, PS3 and 360 That said, proceed with the breakdown of the major developments that, Today, both degrees are known.
In search of excitement and loyalty
With kind permission of speed, in order to evolve every year, sports games are the most dependent on the graphic section. At the end of the day, as far as playable keys are concerned, a virtual game now does not differ much from one twenty years ago playing eleven against eleven and you have to put the ball in the opposing goal, based on passes , dribbling and chuts. As Vujadin Boskov said, “Football is football,” in MegaDrive in Gamecube or PlayStation 4. EA Sports and PES Team know well and, therefore, with the arrival of the new generation, much of their efforts have focused on the use of new graphics engine with to get a more realistic visual appearance that reflects own emotions and intensity of a match.
In that sense, EA Sports has the advantage of already debuted in the new generation in November 2013 I did with Ignite Engine , a technology specifically designed for the new platforms and computers, although the latter could not taste the year past, because of the time limits (it was preferred to win two months and get an identical version to the PS3 and Xbox 360). Like last year, the motor will run at 1080p and 60 fps, but have added many details to make everything more human and real. First, the players will vary according to your mood during the match, which will be reflected in the gestures that will, on feedback to colleagues or interactions with rivals, things will be observed, especially in the changes camera that will be when the ball is not in play. So, we will see applause, reproaches, enzarces, montoneras in celebration … In connection with that, the summaries of postgame video will be more television because it does not only show the goals or clearer chances but also the faults or cards, with commentary and musical accompaniment.
Another visual innovations of FIFA 15 will be the regionalization of the public. If last year debuted three-dimensional crowds, this time, hobbies behave differently according to their place of origin. There will even be some specific clubs that have recreated their swollen, like Liverpool, Boca Juniors, Manchester City and Borussia Dortmund. Likewise, with respect to the “atmosphere”, the lawn will also be better recreated, as it will wear realistically with the passage of minutes, consistent with the sole or mowed footballers, whose clothes will catch borrow colors of the pitch.
Thanks to a better understanding of the Ignite Engine , EA Sports is working on many details. For example, players will have a more polished animation for the swing arm or hair stirring in the wind. Similarly, items such as corner flags will move if a player collides with them, like the supports the goals that will arise and will vibrate if, for example, a whiplash crashes into the crossbar.
Turning to PES 2015 , we must make an important point. The game will used the Fox Engine , the spectacular graphics engine developed by Kojima Productions for the new generation and as the PS4 version of Metal Gear Solid Ground Zeroes V, will run at 1080p and 60 fps. The saga debuts this year Konami PlayStation 4 and Xbox One , but remember that delivery last year and used as a testing ground for the technology, with a result that combined light and shadow equally largely by the lack of time to develop. Thus, it is expected that the PES Team , which this year is working with a new studio opened by Konami in Windsor (England), he takes a lot more juice.
Tuesday, November 4, 2014
Saturday, October 4, 2014
FIFA 15 Is Selling Like Crazy
FIFA 15
is destroying the UK Sales chart at the moment. According to UKIE Gfk
Chart-Track, the game totalled 87 per cent of the UK's total weekly
market revenue and 80 per cent of all units sold, so from week one thats
up 15% in terms of units compared to FIFA 14 and 23% in revenue.
Of those sales, PS4 was in front of the Xbox One by about 100,000 copies proving that Legends clearly arent that much of a draw and probably werent worth the bag of cash MS paid for exclusivity.
All that income and it still barely worked for many on launch weekend.
Of those sales, PS4 was in front of the Xbox One by about 100,000 copies proving that Legends clearly arent that much of a draw and probably werent worth the bag of cash MS paid for exclusivity.
All that income and it still barely worked for many on launch weekend.
Thursday, September 18, 2014
ArcheAge Launch Update: Capacities, Communication, and Where to Find Info
Hi everyone, we'd like to thank you all for being a part of this absolutely massive launch of ArcheAge.
We've heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven't felt in a long time. When people are in and playing, we hear a lot that the game's the great, exciting experience they were waiting for.
While it's been great for many, it's been uneven for others, most notably if you're stuck waiting. (We know, we wait in the same queues you do.)
Know that we haven't been, and won't be, resting until the experience is great for everyone. We've been talking to you a lot about "patience - which has been extreme in some cases for sure.
I'd like to talk about what we're doing to make sure that all of you can have that same kind of experience.
SERVER CAPACITIES AND YOU
In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We'd strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.
In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There's a fair amount of science that goes into it, and in general it's pretty accurate. We then include extra for overflow, just in case we need more.
In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we've expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge]) whenever this occurs.
Inside the business you'll hear people call this "problems of success," but make no mistake - since it negatively affects you, we remain obsessively focused on the "problem" part, not the "success" part. We treat these as high priority problems that we need to solve, as rapidly as possible.
GREAT, THANKS. THAT'S SUPER. WHAT ARE YOU DOING NOW?
Right. There are things going on both in and out of game to make things better:
1) Yes, more hardware is on its way to helping you! We're still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We've heard both the "more servers" and "no more servers" crowds, and are certain we need to take steps toward more. I'm happy to share that the next round of hardware landed with our team in Texas this morning.
While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like "customs," there will be some delay between helping out the two regions. Do note that we're doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)
We'll be talking more about the details here over the coming days, in our Launch FAQ thread.
2) Note that we've been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we'd be keeping an eye out to see if it became a problem. Well, it's officially a problem when actual players who will be playing can't get in.
If you're not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as "I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time," those will still earn a quick trip to desktop.
We're also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.
3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You've wanted to talk with them a lot. And they really do want to help.
Trion's CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge's launch. There's a veritable dedicated army of people wanting to help. We're also happy to announce that we're ramping that up even more. As with all of our CS in the past, we're continuing down the path of natively fluent CS reps in each language we service.
4) Communication is critical during launches - We do get that. I've personally tweeted more during this launch than I think I have since Twitter existed. We're going to be redoubling our efforts, most notably on our forums, with even more people pitching in.
We had been trying to focus our updates into specific known locations, but that's not having the effect that we had hoped. We need to be in more places and threads that you're already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We've been continuously working like crazy knocking down the types of launch issues one might expect, but if you don't see evidence of it, then it's not as helpful to you. We get that too.
Monday, August 18, 2014
Challenge Mode Gold Boost End of Season on 13November2014
Hello Everyone !
Challenge Mode Boost is available on 6kgold.com before the season is ended .
What can you get:
- A total of 430 Achievement Points
- Class Specific Transmogrifiable Armor - http://i.imgur.com/GEenZcG.png
- The Undaunted Title
- Valor cap
- Free teleport to any MoP instance.
- One of four Mounts:
Reins of the Crimson Pandaren Phoenix
Reins of the Ashen Pandaren Phoenix
Reins of the Emerald Pandaren Phoenix
Reins of the Violet Pandaren Phoenix
In Warlords of Draenor the Pandaren Phoenix Mounts awarded for a full set of Silver medals will become account-wide, meaning youll recieve all 4 Mounts.
The current Challenge Mode Rewards listed above will be UNOBTAINABLE to receive in Warlords of Draenor, so this is your chance to get your hands on the sweet shiny awards!
Sunday, July 20, 2014
New Mount Available with 2-Step Verification!
Imagine you're enjoying all Nexus has to offer. You've obtained the rarest of Housing decor, you've maxed your Arena rank in PvP, and you're swimming in gold
like the Nexus version of Scrooge McDuck. Living the good life, right?
Then all of a sudden, you log in and all your items are gone, your character's left cold and nude in the middle of the capital, and your hard-earned cash has
been stolen! That's just the worst.
Now imagine that you have 2-Step Verification set-up and it's back to the good life. Your items are safe, your gold's secure. Now your account's much less at
risk of being compromised and you can focus on the important stuff.
As if keeping all of your hard earned loot secure isn't reason enough to apply 2-Step Verification to your account, we're sweetening up the rewards, cupcake.
You'll still get your usual incentive:
2% XP, Renown, and Prestige bonus
Cybernetic Eyepatch
In-game title of Certifiably Certified
But starting July 10th, anyone with an active 2-Step Verification attached to their account gets one of the sweetest rides on Nexus, the Retroblade Mount.
If you're already enrolled in 2-Step, you will automatically receive the Retroblade Mount in your Account Inventory by July 10. Don't have 2-Step
Verification but want a sweet mount and a safe account? Check out our Knowledge Base article or read our FAQ below to learn more about 2-Step Verification!
So don't sit back and let the hackers win. Get 2-Step Verification today and live the good life!
Why do I need to add 2-Step Verification?
We get it, nobody likes taking orders. But hey, you don't have to do anything. 2-Step Verification isn't required, but it is recommended.
It adds an additional layer of security that keeps your account safe from hackers.
How does the 2-Step Verification keep my account safe?
If you think of your account like a house, your password is the door. Adding 2-Step Verification to that is like putting a heavy-duty lock on that
door. You wouldn't leave your door unlocked, would you?
What are the other incentives for applying a 2-Step Verification?
You get sweet in-game items: the Retro Blade mount, the Cybernetic Eyepatch, an in-game title that'll make you the envy of Nexus. You also get a buff
that boosts your XP, Prestige, and Renown.
Once I have 2-Step Verification set up, what changes?
Logging into WildStar will look a little different, as you'll have that extra layer of security to get through. When you log in, enter your username
and password as normal. After that, a pop-up window with a keypad will show over your normal sign-in page, where you'll enter a six-digit code generated by
your chosen authenticator, such as the Google Authenticator App (iTunes, Android)
Keys on the keypad are positioned randomly and you'll have to click on each key with your mouse.
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THE PUBLIC TEST REALM IS OPEN!
As we move towards testing out our bigger content drops, such as the upcoming Strain drop, we are going to be opening up a new server to test on called Nexus
or Public Test Realm (PTR for short). When the PTR becomes available there are a few things that you should know about it:
The PTR will be located in the Dallas Data Center
As long as you have an Active WildStar subscription (NA or EU) you will be able to access the PTR.
Note: This required the team perform magical technical manipulations to make this possible.
“Boost” NPC's will be available in Nexus that will level you up and give you gear.
“Boost” NPC's will only be available for players who have earned a level 50 on a Live Realm before 6/12.
We typically take time stamps prior to when the next drop will hit the PTR. Example: Before Drop 2 hits the PTR, we'll take another time stamp.
We are planning on leaving the PTR up and available 24/7, similar to any other Realm, for the remainder of the time that Drop 1 (Strain) needs to be
tested.
Do note that you shouldn't approach this server as a new “home” for an ongoing basis as we might have to take this Realm down at a moment's notice
for updates.
Please consider the PTR a place to visit and check out some new exciting content, not live.
Character wipes may be needed on the PTR from time to time and your progress on this Realm may be lost, this is a fair warning!
In-game localization of Drop 1 will not be ready for Day 1 of PTR, but we work to make it available in a future update.
We've set up forums specifically for the Nexus Public Test Realm, they are:
Game Updates
Update notes for the PTR will live here
General Discussion
General talk about the PTR can take place here
Bug Reports
If you come across a bug, specific to the PTR content we'd appreciate you submitting them here!
Finally, the Team truly appreciates your early participation in finding and submitting any issues or bugs with the new Strain content you find while on
Nexus. Thank you!
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Friday, July 11, 2014
Guy4game.co The golden age of hybrids
Talent possibilities exploded during The Burning Crusade. Ten more levels granted players ten more points to assign. Players could now combine abilities in ways that vanilla's trees had never allowed, opening up exciting new gameplay paths. Buy cheap wow gold & items from guy4game.co.
Players didn't choose a specialization like they do today. Instead, they assigned points to three different "trees." Each tree represented a spec, but each also had talents that helped the other two specs as well. So players could pick and choose just how far down they wanted to go in a given tree, and thus how much to commit their character to one spec. "Hybrid" builds were not ideal from a min/max perspective, but they were popular. And TBC was the golden age of such builds.
For example, paladins could combine some of retribution's DPS talents with the holy tree's Holy Shock to create a "Shockadin" build. (cheap wow gold sale The build allowed a ranged DPS spec for paladins. It wasn't great for endgame dungeons or raiding, but it was fun to play for questing and PvP.
"Swift Moonkins" could opt for a more resto-heavy build that gave them access to Nature's Swiftness for instant nukes and more healing capabilities, at the cost of their Force of Nature summon spell.
To create such a build, you had to sacrifice acquiring the top-end talents, which were most often powerful new spells. In many cases, however, those 41-point talents were not so amazing that you couldn't live without them. The versatility often made up for the lack of a spec's ultimate spell.
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