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Sunday, May 31, 2015

Report: Chelsea target Falcao wants agreement before Copa America

Radamel Falcao could secure an agreement to join Chelsea this summer before heading off to participate in the Copa America, according to the Mirror.
The news outlet also claim that the Colombian is in talks with the Premier League champions and is willing to take a huge pay cut in order to complete the deal.
Falcao is ‘desperate’ to prove a point in the top division of English football, the Mirror go on to explain, and wishes to resolve his future before the South American football tournament commences next Thursday on June 11th.
Falcao, 29, spent the last season on loan at Manchester United but struggled to come to terms with the new country, club and style of play as the Colombian finished the campaign with just four goals in the Premier League.
United told him prior to their final game of the season against Hull City that he was not needed and his loan was terminated.
“I’ll take that” – Twitter reacts to Chelsea’s interest in Falcao
image: http://www.squawka.com/news/wp-content/uploads/2015/05/4568527.jpg
Falcao assisted four goals in the Premier League
Radamel Falcao assisted four goals in the Premier League this season.
Things didn’t quite go to plan for Falcao, but the 29-year-old seemingly has an escape route and a chance to prove himself at Chelsea with Jose Mourinho apparently keen to sign the forward this summer; the Mirror report that Falcao’s astronomical wages currently sit at £265,000-a-week, though he’s apparently willing to slash them dramatically to force through his move to Chelsea, as Monaco are keen to get him off their books and better their finances.
image: http://i.imgur.com/NZhkhsi.png

Falcao’s shot map, Premier League 14/15.
The deal that could see Falcao move to Stamford Bridge, though depending on how things pan out could see him make become third choice behind Diego Costa, who scored 20 goals in his debut Premier League season, and Loic Remy, who also demonstrated his quality from the bench. Didier Drogba, meanwhile, played his final game for the club last week.

Tuesday, May 12, 2015

FIFA 15: How to Get Free Ultimate Team Gold Rare Packs

Here’s some good news for all FIFA and football fans. EA is set to give away free Ultimate Team packs at a special FUT 15 event this week. The free promotion comes in the wake of EA celebrating FIFA Ultimate Team’s sixth birthday.

As reported, the company is giving away free packs to all FUT 15 players between March 23 (Monday) and March 29 (Sunday). Fans are set to receive untradeable Gold Rare packs in their account, one heading in for each day.

“As a thank you for your support, we’ll be giving every FUT fan one free pack every day,” an EA statement reads. “The FUT Birthday Cup – play at least one match in the FUT Birthday Cup for a chance to win rare tradable In-Forms from previous Team of Weeks! (Winners will be chosen at later date),” while also adding that new pack offers will be available every day.

In order to get the new rare gold packs, fans will just need to open their FUT store on their PC or console. And accordingly, the new packs will be posted in the ‘My Packs’ section, with each pack including 12 rare cards, although you cannot sell them.

It is also to be noted that the untradeable Mega Pack available for all FUT fans will only lasts 24-hour and have to be claimed within that time, since EA has decided against carrying them over for future reference.

Alongside, EA has also introduced a tournament, named The FUT Birthday Cup, to celebrate the sixth FUT anniversary. The tournament has already begun and will continue until 29 March. It requires players to use five-star rated teams with complete chemistry. Also note that winning the online tournament gets you 15,000 coins, while the first victory also provides a 50k Rare Players pack.

In other news, there is a new FIFA 15 PC update that’s been pushed out for Ultimate Team to address stability issues caused by the previous March patch. The changes were made going by the feedback the company got on Facebook, Twitter, and other official EA Sports channels.

Friday, March 27, 2015

Bug Fixes and New Rosters Available in New FIFA 15 Ultimate Team Update for Windows Phones

The most recent updates for FIFA 15 brought new bug fixes for consoles and PCs. In addition, the new Major League Soccer (MLS) expansion clubs, Orlando City SC and New York City FC, were added to the game.

Though the mobile app hasn’t introduced the new clubs, there has been new features added to the game and bug fixes.

An update for FIFA 15 Ultimate Team on Windows and Windows Phone has just been released, and with it comes all the updated player rosters following the closure of the January transfer window for the big leagues in Europe, in addition to stability improvements to the connection of the app to EA servers.

The downloadable version for FIFA 15 Ultimate Team update for Windows and Windows Phone are located in the links below.

Tuesday, November 4, 2014

Preview: The signings of FIFA 15

The World Cup in Brazil and is long gone, but the fifa coins machinery of football for a moment does not stop, so the clubs have already started their season to be fit for the start of the league. Meanwhile, FIFA 15 and PES 2015, new deliveries of the two simulators Balompédicos par excellence, are finalizing their preparation to storm the throne of the new generation, so I have to review their policies signings announced so far. The lawn PS4, Xbox and PC One awaits them, mowed and watered.

FIFA 15 and PES 2015 are already in the final phase of their season. As the summer ends, the perennial candidate of virtual football glory skipped the fifa 15 coins field of the new generation to determine who is better. Until that time, we wanted to take a look at the list of signings announced by both schools. Will you keep EA Sports Golden Ball Football or give Konami finally a coup de?

Conflicting paths

First of all, we must emphasize that the opposite were the trajectories of the two sagas in the recent past. Both are now in their twenties and have earned the favor of millions of fans, but the years have not been a bed of roses, always ups and downs because of concepts like realism or licenses. Limiting ourselves only to the most recent past, the last two generations, so these peaks are clearly observed. In the days of PlayStation 2, Pro Evolution Soccer rampaged, thanks to a control that was the delight of all, to exit PES 6, considered by many as the last great installment in the saga of Konami . However, with the arrival of Xbox 360 and PS3, FIFA arcade fame shook and, since 08, has mastered the virtual football with iron foot.

Now that PS4 and Xbox One are about to turn a year old and have begun to relegate to the background and its predecessors, a new match between two of the fiercest rivals in the history of video games looming. Remember that EA chose to take as a first generation version of the end of 2014, while Konami chose one year expected to avoid a possible setback. In this development, we will refer only to versions of new generation, although both games also come to other platforms. FIFA is confirmed for PS4 , One , PC , PS3 , 360 , Wii , Vita and 3DS , while PES It has recently been listed for the first two , but with the clarification that also come to “other platforms”, which at least should be PC, PS3 and 360 That said, proceed with the breakdown of the major developments that, Today, both degrees are known.

In search of excitement and loyalty

With kind permission of speed, in order to evolve every year, sports games are the most dependent on the graphic section. At the end of the day, as far as playable keys are concerned, a virtual game now does not differ much from one twenty years ago playing eleven against eleven and you have to put the ball in the opposing goal, based on passes , dribbling and chuts. As Vujadin Boskov said, “Football is football,” in MegaDrive in Gamecube or PlayStation 4. EA Sports and PES Team know well and, therefore, with the arrival of the new generation, much of their efforts have focused on the use of new graphics engine with to get a more realistic visual appearance that reflects own emotions and intensity of a match.

In that sense, EA Sports has the advantage of already debuted in the new generation in November 2013 I did with Ignite Engine , a technology specifically designed for the new platforms and computers, although the latter could not taste the year past, because of the time limits (it was preferred to win two months and get an identical version to the PS3 and Xbox 360). Like last year, the motor will run at 1080p and 60 fps, but have added many details to make everything more human and real. First, the players will vary according to your mood during the match, which will be reflected in the gestures that will, on feedback to colleagues or interactions with rivals, things will be observed, especially in the changes camera that will be when the ball is not in play. So, we will see applause, reproaches, enzarces, montoneras in celebration … In connection with that, the summaries of postgame video will be more television because it does not only show the goals or clearer chances but also the faults or cards, with commentary and musical accompaniment.

Another visual innovations of FIFA 15 will be the regionalization of the public. If last year debuted three-dimensional crowds, this time, hobbies behave differently according to their place of origin. There will even be some specific clubs that have recreated their swollen, like Liverpool, Boca Juniors, Manchester City and Borussia Dortmund. Likewise, with respect to the “atmosphere”, the lawn will also be better recreated, as it will wear realistically with the passage of minutes, consistent with the sole or mowed footballers, whose clothes will catch borrow colors of the pitch.

Thanks to a better understanding of the Ignite Engine , EA Sports is working on many details. For example, players will have a more polished animation for the swing arm or hair stirring in the wind. Similarly, items such as corner flags will move if a player collides with them, like the supports the goals that will arise and will vibrate if, for example, a whiplash crashes into the crossbar.

Turning to PES 2015 , we must make an important point. The game will used the Fox Engine , the spectacular graphics engine developed by Kojima Productions for the new generation and as the PS4 version of Metal Gear Solid Ground Zeroes V, will run at 1080p and 60 fps. The saga debuts this year Konami PlayStation 4 and Xbox One , but remember that delivery last year and used as a testing ground for the technology, with a result that combined light and shadow equally largely by the lack of time to develop. Thus, it is expected that the PES Team , which this year is working with a new studio opened by Konami in Windsor (England), he takes a lot more juice.

Saturday, October 4, 2014

FIFA 15 Is Selling Like Crazy

FIFA 15 is destroying the UK Sales chart at the moment. According to UKIE Gfk Chart-Track, the game totalled 87 per cent of the UK's total weekly market revenue and 80 per cent of all units sold, so from week one thats up 15% in terms of units compared to FIFA 14 and 23% in revenue.

Of those sales, PS4 was in front of the Xbox One by about 100,000 copies proving that Legends clearly arent that much of a draw and probably werent worth the bag of cash MS paid for exclusivity.


All that income and it still barely worked for many on launch weekend.

Thursday, September 18, 2014

ArcheAge Launch Update: Capacities, Communication, and Where to Find Info

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Hi everyone, we'd like to thank you all for being a part of this absolutely massive launch of ArcheAge.

We've heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven't felt in a long time. When people are in and playing, we hear a lot that the game's the great, exciting experience they were waiting for.

While it's been great for many, it's been uneven for others, most notably if you're stuck waiting. (We know, we wait in the same queues you do.)

Know that we haven't been, and won't be, resting until the experience is great for everyone. We've been talking to you a lot about "patience - which has been extreme in some cases for sure.

I'd like to talk about what we're doing to make sure that all of you can have that same kind of experience.

SERVER CAPACITIES AND YOU

In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We'd strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.

In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There's a fair amount of science that goes into it, and in general it's pretty accurate. We then include extra for overflow, just in case we need more.

In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we've expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge]) whenever this occurs.

Inside the business you'll hear people call this "problems of success," but make no mistake - since it negatively affects you, we remain obsessively focused on the "problem" part, not the "success" part. We treat these as high priority problems that we need to solve, as rapidly as possible.

GREAT, THANKS. THAT'S SUPER. WHAT ARE YOU DOING NOW?

Right. There are things going on both in and out of game to make things better:

1) Yes, more hardware is on its way to helping you! We're still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We've heard both the "more servers" and "no more servers" crowds, and are certain we need to take steps toward more. I'm happy to share that the next round of hardware landed with our team in Texas this morning.

While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like "customs," there will be some delay between helping out the two regions. Do note that we're doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)

We'll be talking more about the details here over the coming days, in our Launch FAQ thread.

2) Note that we've been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we'd be keeping an eye out to see if it became a problem. Well, it's officially a problem when actual players who will be playing can't get in.

If you're not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as "I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time," those will still earn a quick trip to desktop.

We're also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.

3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You've wanted to talk with them a lot. And they really do want to help.

Trion's CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge's launch. There's a veritable dedicated army of people wanting to help. We're also happy to announce that we're ramping that up even more. As with all of our CS in the past, we're continuing down the path of natively fluent CS reps in each language we service.

4) Communication is critical during launches - We do get that. I've personally tweeted more during this launch than I think I have since Twitter existed. We're going to be redoubling our efforts, most notably on our forums, with even more people pitching in.

We had been trying to focus our updates into specific known locations, but that's not having the effect that we had hoped. We need to be in more places and threads that you're already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We've been continuously working like crazy knocking down the types of launch issues one might expect, but if you don't see evidence of it, then it's not as helpful to you. We get that too.

Monday, August 18, 2014

Challenge Mode Gold Boost End of Season on 13November2014

Hello Everyone ! Challenge Mode Boost is available on 6kgold.com before the season is ended . What can you get: - A total of 430 Achievement Points - Class Specific Transmogrifiable Armor - http://i.imgur.com/GEenZcG.png - The Undaunted Title - Valor cap - Free teleport to any MoP instance. - One of four Mounts: Reins of the Crimson Pandaren Phoenix Reins of the Ashen Pandaren Phoenix Reins of the Emerald Pandaren Phoenix Reins of the Violet Pandaren Phoenix In Warlords of Draenor the Pandaren Phoenix Mounts awarded for a full set of Silver medals will become account-wide, meaning youll recieve all 4 Mounts. The current Challenge Mode Rewards listed above will be UNOBTAINABLE to receive in Warlords of Draenor, so this is your chance to get your hands on the sweet shiny awards!